![]() ![]() You can also use right click to undo your last move, and mouse over the three special items you've chosen to take with you without having to touch a single keyboard command. It probably still feels best with a controller under your thumbs, but dragging your mouse around each level's 7x7 grid and carving a path through its multi-coloured rows of giggling nasties by holding down the left click button is highly intuitive. Job's a good'un.Īnd lemme tell ya, Grindstone works beautifully on PC. A little monster slice here, a quick cat stroke there. Indeed, this cat-based paralysis happens with such clockwork-like regularity that I now find my mouse cursor gravitating towards my Grindstone shortcut on my desktop almost of its own accord whenever I see her trot through my door after her morning jaunt outside. It gets particularly bad whenever my cat comes to sit on me in the morning and I literally can't do anything else for a couple of minutes except flail my mouse around a bit. I've never been one for having idle clicker games open when I'm working during the day, but the temptation to have an ongoing game of Grindstone whiling away in the corner of my screen these days is intense. Then I learned that Grindstone's PC release would have, and I quote, a "super innovative and groundbreaking windowed mode", and man alive, I think I've become addicted to it all over again. I was happy that more people would now finally be able to experience Grindstone's delicious delights of slicing through its hordes of cute creep monsters in ever-increasing chains of fleshy meat chunks, but part of me's still very much wedded to the progress I've made over on my Switch save. When I heard the news, I felt a quiet sense of elation. When it arrived on Switch last December, I secretly hoped it would eventually come to PC, too (if only so I could have an excuse to play it for work), and last week my wish came true, with Grindstone arriving on the Epic Games Store alongside its new Fortune Grind update. It was a gamble - back then, Capy hadn't announced if it was ever going to come to other platforms - but luckily my patience paid off. ![]() I'd played a teensy bit of it when it first came out on Apple Arcade in 2019, but it quickly became apparent that this was exactly the type of game I'd rather play on a handheld. Last Christmas, I spent hours and hours playing Capybara Games' grid-based puzzler Grindstone on my Switch, gobbling up level after level of this joyful monster masher like an unattended tub of Cadbury's Heroes. ![]()
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